Wednesday, May 31, 2006

Killer Bunnies

So we finally got a set of the Killer Bunnies card game on Sunday (it's full name is Killer Bunnies and the Quest for the Magical Carrot). It's a non-collectable card game that is expandable through the addition of many booster decks that add new dimensions to the game. The point of the game is to collect as many carrots as possible through the use of your killer bunnies while trying to slay as many of your opponent's bunnies as you can. At the end of the game, the magic carrot is revealed, but you have to have at least one surviving bunny in order to win (which is the point of trying to kill your opponent's bunnies - if they have no bunnies, they cannot win.)

It's kind of a strange game in that you can have the most carrots and you could of been kicking ass the entire game but when it all comes down to it, winning is a lottery since no one knows which carrot is the winner. Having more carrots gives you a better chance of having the winning carrot but so far, more often than not, someone with just one or two carrots ends up winning. Maybe it's karma. :P

So if you are ultra competitive, that might frustrate you. I rather like it as it means you can also win after having played the suckiest game ever - no matter how skilled you are, it all boils down to luck, which makes it an even game for anyone. So no matter if you win or lose, what you remember are all the bizarre ways you were able to scrape by in the game or annhiliate bunnies.

The cards are humerous and inventive and often outlandishly powerful - like the Nuclear Warhead card which automatically wipes out 5 bunnies (a LOT) or the Ebola Virus, which infects one bunny per round - and to survive, a bunny must roll a 12 on a 12 sided die to live. You cannot get attached to your bunnies as it is nearly guaranteed they will die. More often than not, though, you have to laugh at HOW they die.

Good replayability. Our first morning, Kais and I must've played it 6 times in a row. Because the cards you draw are random, you could have a really powerful game, you could have a game where all your bunnies constantly die, you could have a game where it's difficult to even GET a bunny, or maybe you get one survivor bunny that hangs in there. And of course you can never be sure who is going to win.

The cards are super durable, extra glossy and thick.

The instructions that come with the game are about as clear as mud. We played three games with what we thought were correct rules before downloading a more precise PDF version off the Official Killer Bunnies Website. So if you do get the game, PRINT OUT THE RULES FROM THE SITE!

The game artwork is a bit too simple. The illustrations and the coloring are not very complex and look a little cheap. Although some of the bunnies are hilarious - like the one in the "Containment Suit" card or the astronaut bunnies on the "Black Hole" weapon card.

The cards are super durable, glossy and thick. This is only a con if you get several of the booster decks because you end up with so many cards that it takes a LONG time to thoroughly shuffle them all. And the durability of the cards makes them too thick to use in an automatic shuffler.

All in all, it's a really fun game. Once you have the rules down, it goes rather quick - at least, if I compare it to Settlers of Catan or Zombies!!! (which can occasionally turn into a 3 hour game), so perhaps an hour is an average length game with just the Blue and Yellow decks (the Killer Bunny decks are color coded - blue is the starter deck and each booster must be purchased in a certain order. Yellow is now packaged automatically with the blue cards.)

Killer Bunnies can be played with 2 to 8 players (possibly more with the addition of more booster decks) and is for ages 12 and up. The game is not gorey at all - not a drop of blood to be seen, just slightly violent.