Sunday, March 16, 2008

Portal [game]

From Wikipedia: Portal* is is a single-player first-person action/puzzle video game developed by Valve that is often boasted by fans as being more popular than the main fare of the Orange Box (Half Life 2). It was released as part of "The Orange Box" for the XBox 360 and Windows but will be released on its own this April 2008. It is a short game consisting of 19 levels, taking anywhere from 3 to 5 hours for first-time players to finish (I took about 6, spending time exploring and experimenting with the portal gun).

*Note: be aware that the Wikipedia article is full of un-noted spoilers. Read at your own risk.

Setting: A sterile, white & grey walled "Enrichment Center" for "Aperture Science Laboratories".

Premise: You are a woman named Chell. You wake up in the Enrichment Center and are prompted by a female robotic voice (GLaDOS) to begin your training process by completing a series of puzzle tests, one per level. Generally, the test is to cross a room, overcoming various barriers, and/or manipulate a few buttons in order to gain access to the exit door. The puzzles are often very simple but require lateral thinking to discover the answer.

Early on, you obtain the "Aperture Science Handheld Portal Device" (portal gun) which, as you guessed, creates portals. Portals come in two colors: blue and orange - the color difference is there only to aid the player in telling the portals apart; they otherwise do the same thing. Go in one, come out the other. Once placed, a portal stays put until the player shoots to move it elsewhere. Only one portal of either color can exist at any given time.

Gameplay
I played this on an XBox, using a traditional XBox controller. Both control sticks are required for movement - one for forward and side-to-side movement and the other to aim the portal gun. It takes some getting used to (and a large screen helps) but with a little patience it becomes second nature. A friend of mine watching had previously played Portal on a PC with a mouse and decided that was the way to go - particularly for aiming.

I am a long-time MYST player and the more mechanical levels of Portal will be right up any MYST fan's alley. But the majority of Portal revolves around using the portals and physics to get across many of the more challenging levels, particularly with the "speedy thing goes in, speedy thing comes out" mantra. Because you cannot run or jump, you have to harness physics (usually the physics of gravity - i.e. falling) to create speed to accomplish some amazing feats. Because the game is in first-person perspective, these feats become truly stunning and kept me on the edge of my seat.

Also, for those of you who hate dying in games, its pretty hard to die in this game through most of it. Luckily you cannot fall to your death - you can only drown in sludgey water (where applicable), be crushed under heavy objects (again, not a common situation, or take too much sustained energy damage from lazers in two or three levels, but again - avoidable. You pretty much never have an opponent other than the puzzle itself.

Storyline: because this is ultimately a mini game, there is only a basic storyline. What really drives the game forward is the mystery of the facility, GLaDOS' motivations, and the amount of humor in the game. It uses lots of techno jargon in silly ways, is full of things that later become inside-jokes to Portal players - and heck, the supposed reward at the end of the game is cake. What is there not to like about that? :D

Conclusion
I almost wish I had my own XBox just so I can play Portal. Maybe on my next Mac I will break down and install Windows via Parallels *just* so I can play Portal. The creators at Valve intend on creating a full blown Portal game of some kind and I will be on the wagon to get it when it comes out.

I honestly can't find anything bad to say about Portal - even about its short length, simply because they used every level to its fullest (particularly the last two) to where any more would of felt tacked on. The visuals were clean and were never glitchy, the sounds were practical, the story was funny yet mysterious, and the controls were smooth and pretty easy to use. Portal is a very unique game can appeal to a varied audience and is worth at least a rental. Go try!

And for those of you who *have* played, here's two shirts I made:

Vibram FiveFingers Surge: winter update

Back in August, I made a post about my new Vibram FiveFingers shoes (I loved them). Last fall in the 50°F+ temperatures, my feet would completely sweat through the Neoprene lining, prompting me to plan on buying a pair of Sprints later this spring. Because the Surge model insulated so well I decided to test them out through an Alaskan winter and spring.

Conditions
I tested them on ice, in snow, and down to temperatures as cold as 12°F (-11°C). I kept my feet dry and I got my feet damp. I tested them walking and jogging, on pavement and on rougher, natural surfaces. I never went further than a mile at a stretch, though, as I wasn't keen on risking frostbite.

Findings
If your feet get wet, you are screwed - your feet will get cold no matter what.

Now, as long as I kept my feet dry...
When I would first leave the house, the wind or cold would go right through the Neoprene making my feet cool, but not yet cold. About as cold as feet on wet grass on a summer morning. Standing around on a cold surface is no good at all, the cold seeping right through the soles. If I kept moving, my feet were fine - by the time I half-jogged, half-quick-walked to my destination a mile away, my feet were actually making their own heat and felt just fine.

It was a wonderful sensation to have my feet feel so light, not weighed down by heavy snow boots, and to still be warm, although it took some excercise for my feet to keep them warm. Better yet was the feel of snow, particularly frozen road grader leavings on sidewalks. It is one thing to run around barefoot in summer or to wear these shoes on dirt, woodchips, grass, and rocks and to know what it feels like barefoot, but a totally different thing with snow because most of us aren't crazy enough to go barefoot on snow. So we don't have a good idea of the true sensations of running around on crunchy snow. And let me tell you, it feels *good*. I felt sneaky, too, like a kid doing something they ought not to. I purposely left 'barefoot' prints in the snow on the sidewalks. I wonder if anyone ever saw. ;)

Ice. These shoes are no good on ice. Great on rocks, great on wood and grass and dirt, horrid on ice. Unless you like to skid a lot.

As far as temperatures go, and being mindful that I am a woman, I was comfortable anywhere above 22°F (-5°C) - the warmer, the better, of course, as long as my feet stayed dry. And keeping my feet dry was impossible in fluffy snow of any depth. Drifts and hard-pack were fine as long as I didn't sink into it at all. 18°F (-7°C) is about as cold as I will personally go if I am desperate to wear my FFs. Colder temps would probably be do-able if I went a longer distance to have more time to get my feet temperature up but it just wasn't for me.

Damp feet were fine above freezing (32/0) though I still have yet to try completely WET feet. I predict, however, that wet feet can stay comfortably warm in temperatures above 40°F (4°C) easily as long as they are kept moving.

Conclusion
Obviously I wouldn't wear these all winter but after growing to love them in the fall, I found any excuse to wear my FiveFingers in the winter. As soon as the thermometer got up above 22°F (-5°C), I had my FFs on to jog to work or to the store. Even though I only got to wear them every few weeks, my feet loved it and *I* loved it (wearing my FFs and running around makes me feel like a kid again and gets me out of most bad moods). Now that it is spring here, I am finding I wear them more often than not if I am going to be active outdoors. I still don't wear them if I am going to end up standing around a lot as they aren't warm enough for that. So:
• Keep DRY in colder temps
• temps as cold as 18°F (-7°C) bearable if staying in motion
• bad on ice
• snow feels fun on the feet

My final conclusion is that in dry conditions, these shoes excel in active motion in temperatures between 18° to 55°F (-7° to 12°C) - any colder is just plain cold, and any warmer my feet sweated through the shoes. I am constantly amazed by these shoes and look forward to really putting them to the test this summer. I hope to obtain a pair of Sprints to go along with my Surges and test them both in water. Keep an eye out for future posts. :)

Friday, October 5, 2007

"Dark Passion Play" by Nightwish

I recently obtained Nightwish's new album, "Dark Passion Play" (DPP for short). For those of you not in-the-know, Nightwish is a Finnish symphonic power metal band who on all previous albums was fronted by a female operatic vocalist, Tarja Turunen. If they aren't the first, they are definetly the most famous band of their kind to use such vocals.

Due to internal issues, the band replaced Turunen with a more 'traditional' sounding vocalist, Anette Olzon. Fans have been pretty divided over this, even before hearing Olzon sing. Originally I was put off Nightwish because I thought it strange to have opera singing with metal. But once I got beyond that, I fell in love with the music and came to like Turunen's voice just fine. Though I had no allegiance to Turunen I was worried that a non-operatic voice would not be able to withstand the power and bombast of Nightwish's sound.

I was wrong. Gleefully so.

Musically, the album is Nightwish. That is who it sounds like, no one else could of created this album. When put into their discography chronologically, I can see how it logically flows out of their previous album, "Once". DPP follows the heavier, more aggressive, crunchier sound of "Once" and one-ups it. "Once" also was the first album to try to utilize a full orchestra and choir but DPP multiplies that by 10. Where "Once" had an orchestra backing up the songs, the orchestra IS the songs on DPP, making the album a gigantic monstrosity of dynamic sound. Some versions of DPP come with a second CD of just instrumental/orchestral versions of the songs. I've heard a few of these and it is amazing how well they stand up without lyrics or lead guitars to carry the songs through, each song standing well on just the orchestra/choir.

Vocally I think Olzon's voice does just fine. Vocal duties are split evenly across this album between Olzon and bass guitarist/male vocalist Marco Hietala. Hietala previously primarily sung back-up/duets with Turunen but never really got to shine on his own. And shine he does - the man sings as well-if-not-better than the best of them. Aside from adding to the dynamic quality of the album, spreading the vocal load between the two voices helps to ease Olzon's new sound into the music and into the aural image of the band.

Comparitavely, Nightwish still does not sound like anyone else out there. Some fans accuse them of sounding more "pop-ish", likely due to Olzon's more traditional singing style and the 'catchiness' of a few of the tunes ("Amaranth" is the only one that comes to mind). I have to argue with this and point out that this is by far the heaviest, most aggressive album they've made. Furthermore, Nightwish is a symphonic power metal band - by definition power metal is epic and melodic, often more "positive" sounding. I can pick out a dozen pre-Anette Nightwish songs that could be considered "poppy" but aren't by diehard fans simply because the vocals are operatic (and in itself, operatic vocals are not traditionally "metal" either). So I think the argument is largely based on the fact that people just hate change.

Personally the album makes sense to me. There are songs on here Turunen could of sung but others I just don't think she would of worked out for. Olzon's voice adds an element of flexibility to Nightwish; there are just some songs that would be crushed under the weight of operatic vocals. And with enough attitude, a more traditional vocalist can fill the gap left by the missing "epicness" of operatic vocals. So I am perfectly happy with Olzon's voice. I also like that we get more of Marco's vocals on this album as well - and that's saying something for me, since I normally prefer female vocals.

Conclusion: I love this album. I don't have to stretch to accept it at all - it just makes sense in the flow of Nightwish's growth. The album works on a whole and most of the songs stand alone on their individual merits. We'll see how it stands the test of time but after a few days of listening to it, it is swiftly becoming my favorite Nightwish album.

HIGHLIGHTS
Bye Bye Beautiful - obvious lyrics spitting with anger. I wish I could write songs this well for the people who have done me wrong.
Amaranth - catchy or not, this'll be one of those concert favorites like "Nemo", "Bless the Child", and "Wishmaster". This is the song people are judging the whole album on, which they shouldn't, but it's still a great song.
Sahara - I like the subtle nature of this song. The chorus has this understated power that love. I think Olzon's vocals shine best on this track.
The Islander - written by Hietala, an accoustic sea ballad. It gives me chills. There have been a few other accoustic songs in Nightwish's history and this is the best. My favorite track. Olzon's backing vocals are the cherry on top.
Last of the Wilds - instrumental Celtic influenced song with fiddles and pipes. A rousing song - something Runrig may of done if they were metal. Love it!

Tuesday, October 2, 2007

"Ciao, Baby" by theSTART


When my friend Trey and I were in Denver we hit a few Hot Topic stores. At one store they were not playing the usual thrashy, growly music and I was liking what I was hearing. It was a band called theSTART and it was their new album, Ciao, Baby!. I had to have it.

I ordered it from Amazon.com and got it yesterday and I listened to it 5 times in a row (this is unusual for me). I love it. For me it is instantly accessable and catchy without being trite, already-done, or simplistic. theSTART is neo-80's new-wave/punk. When I first heard them I immediately thought of electro-goth duo Collide (Collide is much darker and has an industrial, rather than new-wave, flavor, and they also utilize middle-eastern tones). After a few listens I now think that its better to describe theSTART as a mash of Garbage, No Doubt (for vocals and pep), Goldfrapp, and Siouxsie & the Banshees. Funny enough, theSTART has opened and toured with Garbage and the Birthday Massacre as well as Front Line Assembly, all bands I think they can relate to and all bands I like.

The use of digital bass, heavy and buzzing, is reminiscent of Goldfrapp and middle-era Garbage. The vocals and plucky guitars are punk influenced. Some of their atmospheric keyboards/guitar is reminiscent of 80's Blondie and Siouxsie & the Banshees. The vocalist, Aimee Echo, sounds similar to Dale Bozzio from Missing Persons, according to my musically encyclopedic sister. Or for you non-80's folks, reminiscent of a raspy Gwen Steffani (No Doubt), as far as vocal dynamics and range.

The whole album is a highlight but if I have to pick a few "must-listen" tracks, they'd be:
Wartime - Goldfrappish, modern beats, off-kilter catchyness
Runaway - catchy, singalong, frentic 80's punk
Blood On My Hands - attitude, catchy, definite early punk vein in the guitars/vocals, lovely rasp
Dance Revolution - dark, boiled down. Sounds like a Siouxsie & The Banshees song with Gwen Steffani lyrics/beats thrown in

Positive with attitude, light enough to be a great summer album with dark enough 80's threads to make it good for the turning seasons (if you find your music seasonal, which a lot of mine is - no B-52's in the winter, sorry). Love it. :D

Scrapped Princess


Here's the Wikipedia entry for Scrapped Princess. (if you read that Wikipedia article, don't read past the "Story" bit - the character profiles and everything below are rife with spoilers). I bought the boxed set (6 discs in one plastic box - the best deal for your money). In Japanese and English, though I always watch my anime in Japanese with subtitles.

Scrapped Princess is about this 15 year old girl, Pacifica, who was born to the royal family and then ordered to be killed as a baby when a prophecy from the Church of Mauser was made saying she would become "the poison that destroys the world" upon her 16th birthday. Well, she wasn't killed and was instead sneaked to a family who raised her as their own. Their parents now dead and the Church of Mauser aware that the princess lives, Pacifica and her two older adopted siblings, Shannon (a very awesome swordsman) and Raquel (a wizard), take to the roads to escape.

The story takes place in a high-fantasy type world, swords-and-horses kind of place with a *very* slight steampunk aesthetic, mostly in terms of clothing technology. As the tale wears on, though, sci-fi and high-technology creeps in as we discover more about this worlds past. It's pretty neat - I'm guessing this whole world and society is post-apocalyptic, only the sci-fi apocalypse happened 5000 years ago.

The characters are very three dimensional right from the start. And none of them are stereotypical - I honestly haven't seen characters like these in any other anime yet. Pacifica wears pink and acts the spoiled princess, but under it she's honestly a sweet person, very caring about others, and is SUCH a tomboy (reminds me of Aeryu from "Simoun"). Raquel is the tall "Sachiko/Sakaki" looking older sister - she's very quiet and can seem absent minded but as you learn more about her powers, you start to realize that she's just extremely understated and has WAY more awareness and power than anyone lets on. And Shannon, the older brother, is the biggest surprise - I thought I'd hate him. I thought he'd be the gruff, "dark horse" brooding swordsman. But he's not - he's the housekeeper, OCD, cynical, mother-bear of the group, quickly becoming my favorite. Side characters are just as interesting, too.

The story is neither dark and heavy nor silly and over-the-top. No high-pitched voices anywhere, no goofy faces. Humour is actually more realistic (often in the form of sarcastic comments between the siblings). The plot is detailed and complex and only halfway through I'm having fun guessing at what is around the corner.

The music is also very good, fitting the setting and era (i.e. no bubblegum pop or heavy metal or anything uncharactaristic of existing technologies for the most part) - and the animation itself is high quality stuff, from Studio BONES (the folks who brought us Wolf's Rain, Fullmetal Alchemist, and Cowboy Bebop). I'm starting to see a trend with BONES productions in that they're rock solid in all departments - characters, animation, story, music - everything. It's a whole package.

Conclusion: I'm only halfway through but I'm really fond of this anime already. It's solid: no single element is carrying the series on its own. I'm made to care about the characters and I'm interested in finding out about this world's past. Halfway through, it is worth watching. And heck, I even got my anime-hating sister to watch and even enjoy it thus far, so it must be good, right? :D

Friday, August 24, 2007

Spork Spork Spork!

I randomly stumbled across this strange eating implement one day on Amazon.com and after reading colorful reviews I decided I had to try one.

And try I did – I was on a photoshoot this past summer and the photographer had one of these sporks, made by Swedish camping gear maker Light My Fire. I was able to briefly try out the spoon-end in some potato salad but did not get to try out the sporky-fork/knife end. Grr. So last week I stopped by REI and picked up a lime green spork for $3 (you can buy a set of 4 for $9) and have been trying to remember to use it for as many meals as possible to get a good feel for it.

Light My Fire Stats:
Heat resistant PC material
Teflon-friendly
Machine washable
Extremly durable
Civilized colors
Weight: 9 gr
17 cm

I am rather fond of the spoon-end. It's deeper than most spoons and so holds more than you'd think - very good for people who prefer the larger spoons in their silverware sets (which I do). I like it especially for cereal and soups. It is good for potato salads, too.

The fork is a bit unwieldy, but then so are most wide-tined plastic forks. I had roasted cauliflower and chicken and was dipping both into ketchup. Admittedly, roasted/baked cauliflower is a bit rubbery so I think any non-metal fork would have issues with that. The chicken was much easier to stab, though the fork had shallow stab-depth for the large pieces of chicken. The chicken itself was a whole breast. Because the knife serrations are on the side of the fork, unless you have a second spork with you, you have to use your fingers to hold your food while you cut it with your spork. By that point you either a) could of done with just a normal fork and knife or b) eaten the item with your fingers (I mean, you're probably camping anyway, right?) As it was, I had to use my fingers. The serrations worked okay but I'll have to test it on more foodstuffs before I make a decision on it.

Conclusion
I justified my purchase of this spork by declairing it my way of not using any more disposable plastic utensils. Lately I've been eating a lot of deli salads that require flatware of some sorts and I just hate throwing away those spoons and forks. (Still need to find a way to circumvent those plastic containers, though). It's something of a novelty item, really, though as advertised you can put this spork in your kid's lunchbox or keep it in your backpack/purse for those times when you need a spoon/fork. Making it a double-ended utensil cuts down on bulk and minimizes the clutter of multiple utensils, though it can be messy switching back and forth between ends during a single meal.

Is it worth it? For me, probably not - I don't travel much and there's metal flatware both at home and the office so I really don't need my own spork. If I travel more or go on more picnics/roadtrips/etc. then I'll probably be taking it with me. It's novel, it works better than a true spork, it's sturdy, and I paid $3 for it so it BETTER see some action. ;)

Monday, August 20, 2007

Picross DS

A review of Nintendo's PicrossDS

Picross DS Wikipedia article
Nonogram - Wikipedia article about nonograms (what Picross is)

About Picross
Picross is a puzzle game that is often described (and not just by me) as a cross between sudoku and minesweeper. Basically you have a grid in which you need to fill in squares in order to make a pixel picture. Easy mode grids are 5x5 and Normal mode grids (so far) are 15x15 and apparently they can go up to 20x25. The grids start out blank (unless you choose to start with a hint). From there you must figure out which squares to fill in by looking at numbers along the top and left sides of the grid. The numbers tell you how many squares are filled in that row and in what groups.

For instance, a row may have the numbers 5 3 3 next to it. That means that there is a group of 5, a group of 3, and another group of three squares colored in - each with at least one blank space in between them (groups cannot be touching, obviously). So you compare the info of the rows with the info of the collumns and based on how much room you have, where those squares should go.

Some of them are easy. In a 15x15 grid, if you have a row that's "5 4 4" then you add those up in your head (13) plus one blank at least between each number for a total of 15. That means that the 5 and the second 4 MUST be touching opposite sides of the grid. Nice.

If you're patient, you can use lots of logic to fill everything in without time penalties (if you guess wrong then you get penalized minutes to your time score). I'm not very patient so I choose to have a hint at the start.

Picross DS fun stuff
Each level is themed so you can kind of guess some of the things you're trying to 'draw'. Like, one level was all African animals, another was fruit, another was sea animals, etc. Being able to guess pixel pictures is handy for when you get stuck and have to guess at a square placement.

Each puzzle starts out as a complete mystery so you have NO idea what you are drawing. Once you've completed a puzzle, though, it gets a little icon in the menu so you know what it is. It also records your best time for each puzzle so you can try to beat your best times on each puzzle.

Each level has its own theme for the squares, which is fun. Easy mode levels were 'apple' themed, so each square was like a red (square) apple and when you clicked on it you whittled it to a core. The African animal level's squares were grass patches so when you filled them in, it mowed away the grass. Apparently there is a bubble-wrap level - I can't wait for that one. Should you dislike a level's theme you can revert to the generic blue-square theme.

There's also a head-to-head time-challenge mode, a daily-picross mode, and you can download puzzles via Wi-Fi. Also, in normal mode, once you've completed a row of puzzles, you unlock the ability to do a quick special level, of which there seem to be two kinds. The first kind involves giant flying pixels that you must tap quickly to 'tag' - needing to tag a certain number of them before time runs out. The second kind involves drawing the shown image (in a grid, of course) before time runs out.

There seem to be 135 single-player puzzles from what I read online (not counting what you can download.

You can turn off the music but keep the sound FX.

You can save your progress on one game at a time - when you turn on your DS it will ask if you want to restore your game so you don't have to go through the menus to go back to it.

Not good stuff
Each cartridge only holds scores and stuff for one person, unlike games like "Brain Age" that have multiple slots for multiple players.

By default, on larger puzzles you have to zoom in (it shows you the larger puzzle in the top screen) so as you fill in squares, the screen floats around to keep you centered. If you aren't careful, this can cause you to tap the wrong square and incurr a penalty. However, I discovered that by using the D-pad you can turn this off. Nice.

Conclusion
If you like games like Sudoku and minesweeper and you like stylus-based games (you can use the D-pad for this game, too) then Picross is a fun game. I find it addictive - and it's $20, so it's one of the lower-priced games (new). Reccomended.